Universität Hamburg
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1 document by Universität Hamburg in the Game Industry Library, the newest “Playful Interactions Reimagined: Technological Innovations for Inclusive and Connective Play” (2026).
Documents
Whitepaper3 pages
Playful Interactions Reimagined: Technological Innovations for Inclusive and Connective Play
Playful Interactions Reimagined: Technological Innovations for Sebastian Cmentowski Sukran Karaosmanoglu Giulia Cosentino Industrial Design Human-Computer Interaction Department of Computer Science Eindhoven University of Technology Universität Hamburg Norwegian University of Science and Eindhoven, Netherlands Hamburg, Germany…
- Current digital gaming and immersive technologies face significant systemic challenges, including user toxicity, sedentary lifestyles, social isolation, and the reinforcement of confirmation bias through generative AI.
- Technological advancements like Extended Reality (XR) and agentic AI offer new opportunities for personalization and education, but they simultaneously risk creating 'fake' bubbles and limiting direct human-to-human interaction.
- Digital media often fails to be inherently inclusive, as existing designs frequently lack accessibility for users with diverging needs, such as those requiring tailored interaction methods for physical disabilities.
Eindhoven University of TechnologyOct 2026
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