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Université Lumière Lyon 2

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1 document by Université Lumière Lyon 2 in the Game Industry Library, the newest “A Blueprint for Unraveling Therapeutic Video Game Design” (2026).

Documents

Cover of A Blueprint for Unraveling Therapeutic Video Game Design
Whitepaper7 pages

A Blueprint for Unraveling Therapeutic Video Game Design

A Blueprint for Unraveling Therapeutic Video Game Design Naïma Gradi Camille Carliez Shadee Thiam FPSE Université Lumière Lyon 2 FPSE University of Geneva Lyon, France University of Geneva Geneva, Switzerland FPSE Geneva, Switzerland Neuro @CampusBiotech University of Geneva Geneva School of Health Sc...

  • Analysis of 25 therapeutic video games for anxiety and depression revealed that design principles are heavily concentrated in three areas: Feedback (60.0% adoption), Goals (52.0%), and Challenge (33.6%).
  • The study identified 36 active design principles (DPs) across 11 classes, but found that 11 other DPs were never observed in the games reviewed, indicating a lack of diversity in therapeutic game architecture.
  • Creative, exploratory, and social-play design elements are significantly underrepresented in current therapeutic games, likely due to the rigid, protocol-driven requirements of randomized clinical trials.
University of GenevaOct 2026

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