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Università di Torino

Organization1 report

1 document by Università di Torino in the Game Industry Library, the newest “How to Reference a Digital Game” (2019).

Documents

Cover of How to Reference a Digital Game
Whitepaper17 pages

How to Reference a Digital Game

Gualeni, Fassone, and Linderoth's paper "How to Reference a Digital Game" argues that the absence of shared academic standards for citing video games is a neglected problem, one closely tied to the unsettled question of what games are.

  • Citation practices for video games lack shared academic standards, and Olsson's (2013) survey of game studies journals, conferences, and books found that referencing guidelines were rarely enforced.
  • The authors argue that citation decisions are political acts: they shape how games are conceptualized, valued, and regulated, so citation methods should be treated as constitutive rather than neutral.
  • The authors contend that the traditional concept of authorship is increasingly ill-suited to large commercial games, where production is distributed across teams, though it remains meaningful for independent works with a distinct creative vision.
University of MaltaJan 2019