Tallinn University
Organization1 report
1 document by Tallinn University in the Game Industry Library, the newest “Historical Consulting for Digital Games: From General Reflections to CEE Game Industries” (2025).
Documents
Whitepaper24 pages
Historical Consulting for Digital Games: From General Reflections to CEE Game Industries
Historical consulting for digital games, the practice of engaging historians and other subject experts to inform game development, has moved from an informal and often decorative role toward a more established professional field.
- Historical consulting for digital games has evolved from an informal, often decorative role, especially in the 2010s when it was frequently used for marketing value, into a more established professional field by the 2020s, with consultants more visible in credits and academic-industry partnerships growing.
- Prominent examples such as Ubisoft's Assassin's Creed series and Warhorse Studios' Kingdom Come: Deliverance show expert involvement becoming a central selling point, though the overall job market for historical consultants remains modest.
- Case studies of Warhorse Studios, Wargaming, Creative Assembly, Ubisoft Montpellier, and Charles Games found that academic historians are the most common consultants, while Wargaming favors military-technical specialists.
Games Research Association of PolandJan 2025