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Swinburne University of Technology

Organization1 report

1 document by Swinburne University of Technology in the Game Industry Library, the newest “A Survey of Digital Health Interventions for Children with Cancer” (2020).

Documents

Cover of A Survey of Digital Health Interventions for Children with Cancer
Whitepaper18 pages

A Survey of Digital Health Interventions for Children with Cancer

Digital health interventions for pediatric oncology patients leverage game-based mechanics to improve clinical outcomes, patient empowerment, and health literacy.

  • Mobile platforms are the dominant delivery vehicle for pediatric oncology digital health interventions, accounting for 72 percent of all analyzed applications.
  • Serious games like Re-Mission, Pain Squad, and Empower Stars! utilize action and adventure mechanics to improve patient adherence, symptom management, and psychological well-being.
  • Pilot studies indicate that game-based interventions are highly usable and motivating for children, with no significant adverse effects reported.
International Journal of Serious GamesJun 2020