Social Innovation Center
Organization1 report
1 document by Social Innovation Center in the Game Industry Library, the newest “Serious Games for Mobile Devices: The InTouch Project Case Study” (2015).
Documents
Whitepaper11 pages
Serious Games for Mobile Devices: The InTouch Project Case Study
The InTouch project establishes a framework for integrating pedagogical objectives into mobile serious games, specifically targeting the development of ten non-routine soft skills among small and medium-sized enterprise professionals.
- The InTouch project successfully translated ten complex non-routine soft skills into thirty distinct mobile simulations for professional development.
- Player engagement and retention are primarily driven by the quality of the gaming experience—specifically fun, difficulty balance, and scenario realism—rather than the educational content itself.
- Intrusive instructional design and excessive feedback negatively impact user experience, necessitating a focus on fluid gameplay mechanics for mobile serious games.
Digital AdministrationFeb 2015