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Social Innovation Center

Organization1 report

1 document by Social Innovation Center in the Game Industry Library, the newest “Serious Games for Mobile Devices: The InTouch Project Case Study” (2015).

Documents

Cover of Serious Games for Mobile Devices: The InTouch Project Case Study
Whitepaper11 pages

Serious Games for Mobile Devices: The InTouch Project Case Study

The InTouch project establishes a framework for integrating pedagogical objectives into mobile serious games, specifically targeting the development of ten non-routine soft skills among small and medium-sized enterprise professionals.

  • The InTouch project successfully translated ten complex non-routine soft skills into thirty distinct mobile simulations for professional development.
  • Player engagement and retention are primarily driven by the quality of the gaming experience—specifically fun, difficulty balance, and scenario realism—rather than the educational content itself.
  • Intrusive instructional design and excessive feedback negatively impact user experience, necessitating a focus on fluid gameplay mechanics for mobile serious games.
Digital AdministrationFeb 2015