Serious Games Institute
Organization1 report
1 document by Serious Games Institute in the Game Industry Library, the newest “State-of-the-art in Business Games” (2015).
Documents
Whitepaper15 pages
State-of-the-art in Business Games
Serious games and gamification serve as transformative tools within modern corporate environments, functioning primarily to enhance professional training, recruitment, and consumer engagement.
- Serious games serve as scalable, cost-effective complements to traditional training and recruitment rather than replacements for established business practices.
- Successful implementation requires balancing technical mechanics with rigorous pedagogical design to ensure alignment with measurable educational objectives.
- Widespread adoption is currently hindered by high initial development costs, a lack of empirical research, and leadership skepticism regarding the perceived frivolity of gaming.
Aston Business SchoolFeb 2015