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1 document by Ritsumeikan University in the Game Industry Library, the newest “Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log” (2010).

Documents

Cover of Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log
Whitepaper8 pages

Rule-Based Camerawork Controller for Automatic Comic Generation from Game Log

This paper, by Ruck Thawonmas, Ko Oda, and Tomonori Shuda of Ritsumeikan University's Intelligent Computer Entertainment Laboratory, proposes a rule-based camerawork controller for an automatic comic generation system that creates comics from game logs.

  • Camerawork rules were derived from an analysis of Lineage 2 webcomics, with one rule per event type covering camera angle, camera position, and zoom position.
  • Shot-type weights come from frequency counts in the analyzed comics, and the controller uses them in a roulette-wheel fashion to pick a shot type for each camera parameter.
  • For fighting events, the camera-angle roulette wheel has four areas in the proportion 65:631:49:0 across Low Angle, Eye Level, High Angle, and Bird Eye shots.
Ritsumeikan UniversityJan 2010

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