RANJ Serious Games
Organization1 report
1 document by RANJ Serious Games in the Game Industry Library, the newest “A Cookbook Method for Persuasive Game Design” (2018).
Documents
Whitepaper35 pages
A Cookbook Method for Persuasive Game Design
The Persuasive Game Design (PGD) method offers a structured yet adaptable framework for developing serious games intended to foster real-world behavioral or attitudinal change.
- The Persuasive Game Design (PGD) method organizes development into four distinct phases: defining transfer effects, investigating user context, game design, and rigorous evaluation.
- The 'transfer effect' is the central pillar of the framework, requiring designers to define specific, measurable real-world behavioral or attitudinal outcomes before development begins.
- Effective design requires an iterative cycle of conceptualization and stakeholder engagement to ensure game mechanics remain aligned with the target audience's specific motivations.
Delft University of TechnologyMar 2018