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RANJ Serious Games

Organization1 report

1 document by RANJ Serious Games in the Game Industry Library, the newest “A Cookbook Method for Persuasive Game Design” (2018).

Documents

Cover of A Cookbook Method for Persuasive Game Design
Whitepaper35 pages

A Cookbook Method for Persuasive Game Design

The Persuasive Game Design (PGD) method offers a structured yet adaptable framework for developing serious games intended to foster real-world behavioral or attitudinal change.

  • The Persuasive Game Design (PGD) method organizes development into four distinct phases: defining transfer effects, investigating user context, game design, and rigorous evaluation.
  • The 'transfer effect' is the central pillar of the framework, requiring designers to define specific, measurable real-world behavioral or attitudinal outcomes before development begins.
  • Effective design requires an iterative cycle of conceptualization and stakeholder engagement to ensure game mechanics remain aligned with the target audience's specific motivations.
Delft University of TechnologyMar 2018