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National Research Council

Organization1 report

1 document by National Research Council in the Game Industry Library, the newest “Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion” (2017).

Documents

Cover of Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
Whitepaper13 pages

Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion

Digital games serve as highly effective, scalable tools for training visuo-spatial perspective-taking skills in primary school students.

  • Digital games are effective, scalable tools for training visuo-spatial perspective-taking in primary school students, offering superior efficiency over traditional real-life testing through automated data collection and portability.
  • Interactive virtual environments drive cognitive improvement in spatial reasoning more effectively than non-immersive, fixed-view approaches.
  • Research involving 98 primary school students indicates that while immersive and semi-immersive platforms outperform non-immersive ones, higher-end hardware like head-mounted displays does not provide statistically superior performance over semi-immersive screen-based alternatives.
National Research CouncilSep 2017