National Research Council
Organization1 report
1 document by National Research Council in the Game Industry Library, the newest “Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion” (2017).
Documents
Whitepaper13 pages
Evaluation of Visuo-Spatial Perspective Taking Skills using a Digital Game with Different Levels of Immersion
Digital games serve as highly effective, scalable tools for training visuo-spatial perspective-taking skills in primary school students.
- Digital games are effective, scalable tools for training visuo-spatial perspective-taking in primary school students, offering superior efficiency over traditional real-life testing through automated data collection and portability.
- Interactive virtual environments drive cognitive improvement in spatial reasoning more effectively than non-immersive, fixed-view approaches.
- Research involving 98 primary school students indicates that while immersive and semi-immersive platforms outperform non-immersive ones, higher-end hardware like head-mounted displays does not provide statistically superior performance over semi-immersive screen-based alternatives.
National Research CouncilSep 2017