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Ludwig Boltzmann Society

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1 document by Ludwig Boltzmann Society in the Game Industry Library, the newest “LINA: A Social Augmented Reality Game for Mental Health” (2022).

Documents

Cover of LINA: A Social Augmented Reality Game for Mental Health
Whitepaper21 pages

LINA: A Social Augmented Reality Game for Mental Health

LINA functions as an augmented reality serious game engineered to enhance mental health awareness and peer connectivity among adolescents aged ten and older.

  • LINA is a social augmented reality (AR) game designed to improve sense of belonging and social-emotional health in early adolescents by blending digital gameplay with real-world classroom interaction.
  • The game utilizes a cooperative design based on Contact Theory, requiring players to share information and work toward common goals to solve a mystery, which helps reduce stigma and social barriers.
  • Evaluation of the game showed high user engagement, with a mean enjoyment score of 4.42 and a social connectivity score of 4.37 on the GUESS-18 scale.
Ludwig Boltzmann SocietyOct 2022

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