KU Leuven-iMinds
Organization1 report
1 document by KU Leuven-iMinds in the Game Industry Library, the newest “Playing Educational Math Games at Home: The Monkey Tales Case” (2016).
Documents
Whitepaper32 pages
Playing Educational Math Games at Home: The Monkey Tales Case
The integration of educational math games into the home environment reveals a significant tension between intended pedagogical goals and the reality of child-led play.
- Educational math games often fail because children prioritize entertainment over pedagogical goals, leading them to subvert rigid 3D structures through guessing or skipping content.
- A six-month ethnographic study of Monkey Tales reveals that when game mechanics are perceived as overly restrictive or lacking in replayability, users frequently abandon the software entirely.
- The home environment creates a distinct dynamic where children actively negotiate play time and resist educational mandates that interfere with their primary objective of gaming.
Entertainment ComputingMay 2016
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