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KU Leuven-iMinds

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1 document by KU Leuven-iMinds in the Game Industry Library, the newest “Playing Educational Math Games at Home: The Monkey Tales Case” (2016).

Documents

Cover of Playing Educational Math Games at Home: The Monkey Tales Case
Whitepaper32 pages

Playing Educational Math Games at Home: The Monkey Tales Case

The integration of educational math games into the home environment reveals a significant tension between intended pedagogical goals and the reality of child-led play.

  • Educational math games often fail because children prioritize entertainment over pedagogical goals, leading them to subvert rigid 3D structures through guessing or skipping content.
  • A six-month ethnographic study of Monkey Tales reveals that when game mechanics are perceived as overly restrictive or lacking in replayability, users frequently abandon the software entirely.
  • The home environment creates a distinct dynamic where children actively negotiate play time and resist educational mandates that interfere with their primary objective of gaming.
Entertainment ComputingMay 2016

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