KTM-Advance
Organization1 report
1 document by KTM-Advance in the Game Industry Library, the newest “A Role-Switching Mechanic for Reflective Decision-Making Game” (2015).
Documents
Whitepaper7 pages
A Role-Switching Mechanic for Reflective Decision-Making Game
This research introduces a design methodology for serious games aimed at enhancing player reflexivity regarding decision-making processes.
- A role-switching mechanic, where players alternate between investigator and game leader roles, is an effective design methodology for enhancing player reflexivity regarding cognitive biases.
- The game design specifically targets overconfidence bias by utilizing cognitive science principles like anchoring and confirmation bias to manipulate player decision-making.
- By experiencing both the investigator's role in solving cases and the game leader's role in controlling information flow, players gain a meta-perspective on how their judgments are influenced.
IFIP International Conference on Entertainment Computing (ICEC)Jan 2015
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