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IT University Copenhagen

Organization2 reports

2 reports, presentations and talks by IT University Copenhagen in the Game Industry Library, the newest “I'm the Leader and I'm Going to Save the World: Characterizing Empowering and Disempowering Game Experiences” (2023).

Documents

Cover of I'm the Leader and I'm Going to Save the World: Characterizing Empowering and Disempowering Game Experiences
Whitepaper31 pages

I'm the Leader and I'm Going to Save the World: Characterizing Empowering and Disempowering Game Experiences

Player empowerment and disempowerment in digital games are complex, non-binary phenomena that extend far beyond simple mechanics of control or efficacy.

ACM CHI PLAYSep 2023
Cover of Designing for Immediate Play
Whitepaper8 pages

Designing for Immediate Play

Immediate play prioritizes spontaneous, frictionless participation by blurring the boundaries between everyday reality and fictional game worlds.

Foundations of Digital Games (FDG)Aug 2017

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