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International Data Corporation | Game Industry Library
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Report
32 pages
Gaming Spotlight: 2022 Review
Mobile gaming is the dominant industry force, projected to reach $136 billion in 2022 and accounting for over 60% of the total $222 billion global market valuation.
The mobile segment is expanding 3.3 times faster than the home console market, bolstered by the sustained popularity of core titles like Genshin Impact and Roblox.
Hybrid monetization is becoming standard, with 42% of top-grossing U.S. games now combining in-app purchases with advertising.
Market Analysis
Global
Mobile
+1
data.ai & IDC
May 2022
Report
16 pages
Gaming Spotlight 2018 Review
Mobile gaming solidified its market dominance in 2018, with consumer spending exceeding the combined totals of PC, home consoles, and handheld consoles by nearly 20%.
Mobile games accounted for 75% of total consumer spend on the iOS App Store and Google Play, despite representing only 35% of total app downloads.
The Asia-Pacific region accounted for over 55% of global mobile game spending in 2018, maintaining its lead despite a nine-month freeze on new game approvals in China.
Market Analysis
Monetization
Mobile
+1
data.ai
Mar 2019
Report
15 pages
Gaming Spotlight 2017 Review
Mobile gaming solidified its market dominance in 2017, with consumer spending exceeding the combined total of home consoles, PC, Mac, and handhelds by more than one-third.
Mobile games generated nearly 80% of total consumer spending on the iOS App Store and Google Play, despite accounting for less than 40% of total app downloads.
The Asia-Pacific region, led by China, Japan, and South Korea, drove mobile growth by accounting for over 60% of all global mobile game spending.
Market Analysis
Global
Mobile
+1
App Annie
Mar 2018
Report
9 pages
Observatorio de Piratería y Hábitos de Consumo de Contenidos Digitales: Primer Semestre de 2011
In the first half of 2011, the value of pirated digital content in Spain reached €5.229 billion, which is nearly four times the size of the €1.538 billion legal market.
The weighted average piracy rate for digital content in Spain rose to 77.3% during the first half of 2011, representing a 0.4% year-on-year increase.
Music piracy accounted for the largest share of losses at €2.746 billion, followed by films at €1.402 billion, books at €0.793 billion, and video games at €0.288 billion.
Market Analysis
Player Behavior
International Data Corporation
Nov 2011