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Institut Jean Nicod

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1 document by Institut Jean Nicod in the Game Industry Library, the newest “DEEP: A Model of Gaming Preferences Informed by the Hierarchical Nature of Goal-Oriented Cognition” (2025).

Documents

Cover of DEEP: A Model of Gaming Preferences Informed by the Hierarchical Nature of Goal-Oriented Cognition
Whitepaper67 pages

DEEP: A Model of Gaming Preferences Informed by the Hierarchical Nature of Goal-Oriented Cognition

The DEEP model establishes a comprehensive framework for understanding gaming preferences by mapping player agency onto the hierarchical nature of goal-oriented cognition.

  • The DEEP model categorizes player engagement into four hierarchical dimensions—Discovering, Experimenting, Expanding, and Performing—which map directly to the cognitive architecture of human goal-setting.
  • Empirical analysis of 16,598 video games confirms that 90% of titles utilize this nested hierarchical structure, aligning game design with fundamental cognitive processes.
  • Player behavior is predictable based on these dimensions: those who prioritize 'Discovering' and 'Experimenting' engage with a wider variety of titles, while those who favor 'Performing' focus on mastering fewer, specific games.
Institut Jean NicodFeb 2025

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