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Hochschule Weserbergland

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1 document by Hochschule Weserbergland in the Game Industry Library, the newest “Educational Virtual Field Trips: Based on Social VR and 360° Spaces” (2024).

Documents

Cover of Educational Virtual Field Trips: Based on Social VR and 360° Spaces
Whitepaper9 pages

Educational Virtual Field Trips: Based on Social VR and 360° Spaces

Virtual field trips leveraging Social VR platforms like Mozilla Hubs represent a significant evolution in remote education, shifting the paradigm from solitary 360-degree viewing experiences to collaborative, shared learning environments.

  • Social VR platforms like Mozilla Hubs shift remote education from solitary 360-degree viewing to collaborative, multi-user learning environments that enhance engagement through social presence.
  • Empirical testing with sixteen participants confirmed the pedagogical potential of virtual field trips but highlighted that usability issues currently hinder academic integration.
  • Key technical barriers identified by users include counterintuitive navigation systems, difficulty identifying avatars, and restrictive spatial constraints within 360-degree environments.
Bauhaus-Universität WeimarDec 2024

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