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Gjøvik University College

Organization1 report

1 document by Gjøvik University College in the Game Industry Library, the newest “Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing” (2016).

Documents

Cover of Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing
Whitepaper16 pages

Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing

The Cognitive Augmented Reality Cubes (CogARC) system serves as a novel serious gaming platform designed to facilitate cognitive screening and training for elderly populations.

  • The CogARC system uses physical cubes and tablet-based augmented reality to provide cognitive screening and training for elderly populations, focusing on memory, attention, and executive processing.
  • Preliminary usability testing with elderly participants resulted in a System Usability Scale score of 70.5, indicating a generally positive reception.
  • Technical development has migrated to the Unity platform and implemented multi-marker tracking to address persistent issues with latency and marker occlusion.
International Journal of Serious GamesMar 2016