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1 document by foundry10 in the Game Industry Library, the newest “Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games” (2026).

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Cover of Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games
Whitepaper32 pages

Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games

Documentation in Play: A Framework for Collaborative Evidence Construction in Inquiry-Based Games MICHELE NEWMAN, University of Washington, USA RUNHUA ZHAO, University of Washington, USA STEVEN J HU, University of Washington, USA ILENA B DALLA GASPERINA, University of Washington, USA NISHA DEVASIA, University of Washington, USA…

  • The Documentation in Play (DIP) framework defines evidence construction as a recursive loop involving three dimensions: interpretive attention (deciding what matters), social validation (debating theories), and material inscription (creating durable records).
  • To combat misinformation in games, designers should implement 'evidential anchors'—physical or digital artifacts that force players to externalize, annotate, and revisit their reasoning over time.
  • Effective inquiry-based games should distribute information across roles so that no single player has a complete view, requiring the group to aggregate and negotiate partial observations to reach a consensus.
University of WashingtonNov 2026

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