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Electronic Arts SEED

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1 document by Electronic Arts SEED in the Game Industry Library, the newest “Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration” (2026).

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Cover of Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration
Whitepaper12 pages

Improving Sample Efficiency in Multi-Agent Reinforcement Learning for Simulated Football Games via Exploration

Advancing multi-agent reinforcement learning within simulated football environments requires balancing computational efficiency with the ability to master complex, strategic gameplay.

  • Replacing LSTM units with four-layer multilayer perceptrons and fixed positional encodings reduced training time by 21.8%.
  • Integrating a Random Network Distillation (RND) exploration bonus increased sample efficiency by 13.3% per training phase.
  • RND proved more effective than self-supervised intrinsic reward mechanisms, which tended to overfit on rudimentary strategies like ball possession in complex environments.
Electronic Arts SEEDJul 2026

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