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1 document by Chalmers University of Technology in the Game Industry Library, the newest “Computer Supported Accessible Dexterity-Based Board Games” (2023).

Documents

Cover of Computer Supported Accessible Dexterity-Based Board Games
Whitepaper21 pages

Computer Supported Accessible Dexterity-Based Board Games

Michael James Heron's work addresses a gap in board game accessibility: dexterity-based games such as Crokinole, which depend on fine and gross motor control, precision, and positioning, appear to have no accessible design for players with severe physical impairments.

  • Dexterity-based board games such as Crokinole rely on fine and gross motor control, which effectively excludes players with severe physical impairments; the research draws on a database of over 230 game teardowns from Meeple Like Us to make this case.
  • The proposed solution is a computer-supported alternative in which the physical flick is replaced by a single button, key, or switch press, with direction and power set through click-based controls.
  • The Crokinole proof of concept uses a webcam over the physical board, OpenCV for disc detection by colour and shape, and a Unity physics engine to simulate flicks, after which the physical board is resynchronized before play continues.
International Journal of Games and Social ImpactSep 2023

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