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Advanced Manufacturing Research Center

Organization1 report

1 document by Advanced Manufacturing Research Center in the Game Industry Library, the newest “State-of-the-art in Business Games” (2015).

Documents

Cover of State-of-the-art in Business Games
Whitepaper15 pages

State-of-the-art in Business Games

Serious games and gamification serve as transformative tools within modern corporate environments, functioning primarily to enhance professional training, recruitment, and consumer engagement.

  • Serious games serve as scalable, cost-effective complements to traditional training and recruitment rather than replacements for established business practices.
  • Successful implementation requires balancing technical mechanics with rigorous pedagogical design to ensure alignment with measurable educational objectives.
  • Widespread adoption is currently hindered by high initial development costs, a lack of empirical research, and leadership skepticism regarding the perceived frivolity of gaming.
Aston Business SchoolFeb 2015