Video games are a significant recreational option in Spain, with over 18 million regular users, and globally, nearly 400 million of the three billion players have some form of disability.
02
The Spanish Video Game Association (AEVI) and the ONCE Foundation's Ga11y project are collaborating to establish clear accessibility guidelines for game developers, aiming for universal accessibility for players and professionals with disabilities.
03
A primary barrier to video game accessibility is often the controller hardware, not just the software, highlighting the need for games to be compatible with various adapted peripherals.
04
The report details specific accessibility guidelines, such as 'D-pad' for manipulation limitations, 'Sound mixing' for limited hearing, 'Visual accessibility pre-settings' for visual impairments, and 'Not dependent on voice interaction' for limited vocal capability, each with implementation difficulty and target profiles.
05
Examples of accessibility peripherals include the QuadStick, a USB game controller compatible with PS3, PS4, Nintendo Switch, and PC, which uses a joystick and blow/suction sensors for control and costs approximately 400€.
Insights
01
Video games are a significant recreational option in Spain, with over 18 million regular users, and globally, nearly 400 million of the three billion players have some form of disability.
02
The Spanish Video Game Association (AEVI) and the ONCE Foundation's Ga11y project are collaborating to establish clear accessibility guidelines for game developers, aiming for universal accessibility for players and professionals with disabilities.
03
A primary barrier to video game accessibility is often the controller hardware, not just the software, highlighting the need for games to be compatible with various adapted peripherals.
04
The report details specific accessibility guidelines, such as 'D-pad' for manipulation limitations, 'Sound mixing' for limited hearing, 'Visual accessibility pre-settings' for visual impairments, and 'Not dependent on voice interaction' for limited vocal capability, each with implementation difficulty and target profiles.
05
Examples of accessibility peripherals include the QuadStick, a USB game controller compatible with PS3, PS4, Nintendo Switch, and PC, which uses a joystick and blow/suction sensors for control and costs approximately 400€.