Updated Mar 17, 2026 by Nacon
Nacon’s 2021/22 revenue declined 12.3% to €155.9 million, with net income falling to €9.97 million due to the postponement of four major titles and hardware supply chain constraints.
The company is aggressively pursuing vertical integration, having acquired 16 in-house studios—including Big Ant Studios and Daedalic Entertainment—to secure its position as a premium 'AA' publisher.
Accessories remain the company's primary revenue driver, accounting for 62% of total sales, while digital channels now represent 73% of video game revenue.
To fund its expansion, Nacon shifted from a net cash position to a net debt of €10.4 million, supported by €52.5 million in new bank loans.
Intangible assets grew to €137.4 million as the company scaled its workforce to 852 employees to support a development pipeline of nearly 50 games.
The 'Nacon 2023' strategy targets a revenue increase to over €250 million for the 2022/23 fiscal year, relying on its diversified portfolio of racing, RPG, and simulation titles.
Nacon’s 2021/22 revenue declined 12.3% to €155.9 million, with net income falling to €9.97 million due to the postponement of four major titles and hardware supply chain constraints.
The company is aggressively pursuing vertical integration, having acquired 16 in-house studios—including Big Ant Studios and Daedalic Entertainment—to secure its position as a premium 'AA' publisher.
Accessories remain the company's primary revenue driver, accounting for 62% of total sales, while digital channels now represent 73% of video game revenue.
To fund its expansion, Nacon shifted from a net cash position to a net debt of €10.4 million, supported by €52.5 million in new bank loans.
Intangible assets grew to €137.4 million as the company scaled its workforce to 852 employees to support a development pipeline of nearly 50 games.
The 'Nacon 2023' strategy targets a revenue increase to over €250 million for the 2022/23 fiscal year, relying on its diversified portfolio of racing, RPG, and simulation titles.