The Swedish game industry's revenue reached 14,695 MSEK in 2017, continuing a strong growth trend from 3,715 MSEK in 2012.
02
Employment in the Swedish game industry increased by 24% (1,047 full-time positions) in 2017, nearly doubling the 558 new positions from 2016, but companies still face recruitment challenges and a shortage of skilled developers.
03
The number of women in the Swedish game industry has quintupled in six years, with women now making up 20% of all employees, and more women are taking leadership roles, such as Ebba Ljungerud becoming CEO of Paradox in August 2018.
04
Swedish game companies are active in mergers and acquisitions, with notable examples in 2017 including THQ Nordic acquiring Black Forest Games and Pieces Interactive, and Starbreeze acquiring Dhruva Interactive and Enterspace AB.
05
The industry benefits from diversified revenue streams like 'games as a service' (GaaS), microtransactions, and subscription models, leading to more stable income and higher valuations for publicly traded game companies.
06
Sweden excels across all major gaming platforms (PC, AAA/console, mobile) and shows promise in VR and AR, with companies like Starbreeze developing VR hardware and Bublar creating AR platforms.
07
Stockholm is a significant hub for game industry investment, with a rapid development of game companies and major acquisitions like Mojang and King, making it an attractive alternative for investors.
Insights
01
The Swedish game industry's revenue reached 14,695 MSEK in 2017, continuing a strong growth trend from 3,715 MSEK in 2012.
02
Employment in the Swedish game industry increased by 24% (1,047 full-time positions) in 2017, nearly doubling the 558 new positions from 2016, but companies still face recruitment challenges and a shortage of skilled developers.
03
The number of women in the Swedish game industry has quintupled in six years, with women now making up 20% of all employees, and more women are taking leadership roles, such as Ebba Ljungerud becoming CEO of Paradox in August 2018.
04
Swedish game companies are active in mergers and acquisitions, with notable examples in 2017 including THQ Nordic acquiring Black Forest Games and Pieces Interactive, and Starbreeze acquiring Dhruva Interactive and Enterspace AB.
05
The industry benefits from diversified revenue streams like 'games as a service' (GaaS), microtransactions, and subscription models, leading to more stable income and higher valuations for publicly traded game companies.
06
Sweden excels across all major gaming platforms (PC, AAA/console, mobile) and shows promise in VR and AR, with companies like Starbreeze developing VR hardware and Bublar creating AR platforms.
07
Stockholm is a significant hub for game industry investment, with a rapid development of game companies and major acquisitions like Mojang and King, making it an attractive alternative for investors.