- 01
GREE reported a quarter-over-quarter increase in operating income for Q3 FY2020, driven by high-margin first-party game titles and reduced promotional spending.
- 02
Overall sales declined during the third quarter due to the intentional shutdown of underperforming game titles and weakened performance in advertising and media segments.
- 03
The COVID-19 pandemic negatively impacted revenue across core segments, including indirect setbacks in the gaming business from postponed anime airings and direct losses in advertising.
- 04
Management expects to record one-time restructuring losses in Q4 FY2020 as the company adapts its operations to the ongoing pandemic environment.
- 05
The company maintains a cautious outlook for Q4, projecting that sales and income in the media sector will remain weak.
- 06
The long-term strategic objective is to build a sustainable earnings base for 2021 by leveraging high-profit gaming assets to offset volatility in other business divisions.