Updated Mar 17, 2026 by GREE
GREE reported a quarter-over-quarter increase in operating income for Q3 FY2020, driven by high-margin first-party game titles and reduced promotional spending.
Overall sales declined during the third quarter due to the intentional shutdown of underperforming game titles and weakened performance in advertising and media segments.
The COVID-19 pandemic negatively impacted revenue across core segments, including indirect setbacks in the gaming business from postponed anime airings and direct losses in advertising.
Management expects to record one-time restructuring losses in Q4 FY2020 as the company adapts its operations to the ongoing pandemic environment.
The company maintains a cautious outlook for Q4, projecting that sales and income in the media sector will remain weak.
The long-term strategic objective is to build a sustainable earnings base for 2021 by leveraging high-profit gaming assets to offset volatility in other business divisions.
GREE reported a quarter-over-quarter increase in operating income for Q3 FY2020, driven by high-margin first-party game titles and reduced promotional spending.
Overall sales declined during the third quarter due to the intentional shutdown of underperforming game titles and weakened performance in advertising and media segments.
The COVID-19 pandemic negatively impacted revenue across core segments, including indirect setbacks in the gaming business from postponed anime airings and direct losses in advertising.
Management expects to record one-time restructuring losses in Q4 FY2020 as the company adapts its operations to the ongoing pandemic environment.
The company maintains a cautious outlook for Q4, projecting that sales and income in the media sector will remain weak.
The long-term strategic objective is to build a sustainable earnings base for 2021 by leveraging high-profit gaming assets to offset volatility in other business divisions.