Updated Mar 23, 2026 by GREE
GREE is shifting its game division strategy to balance post-launch live-service volatility by investing in console titles built on proprietary IP.
The VTuber business has doubled sales per talent since FY2024, supported by a roster of approximately 90 talents and expanded merchandise and advertising channels.
The DX business is transitioning from a one-time project sales model to a recurring revenue structure, with modest growth expected through FY2026.
Platform revenue growth is currently driven by room and gifting monetization, which is offsetting a temporary decline in avatar sales.
Investment activities in FY2026 are expected to experience increased volatility due to fund maturity and potential impairments, though stable income from dividends and performance fees is anticipated.
GREE is leveraging a proven RPG engine to expand its live-service portfolio and expects increased demand for third-party IP adaptations.
GREE is shifting its game division strategy to balance post-launch live-service volatility by investing in console titles built on proprietary IP.
The VTuber business has doubled sales per talent since FY2024, supported by a roster of approximately 90 talents and expanded merchandise and advertising channels.
The DX business is transitioning from a one-time project sales model to a recurring revenue structure, with modest growth expected through FY2026.
Platform revenue growth is currently driven by room and gifting monetization, which is offsetting a temporary decline in avatar sales.
Investment activities in FY2026 are expected to experience increased volatility due to fund maturity and potential impairments, though stable income from dividends and performance fees is anticipated.
GREE is leveraging a proven RPG engine to expand its live-service portfolio and expects increased demand for third-party IP adaptations.