- 01
GREE targets a break-even point for its VTuber business by the middle of FY2026, with monthly operating losses expected to be eliminated by that time.
- 02
The VTuber segment is currently experiencing rising operating losses due to aggressive investments in talent acquisition and merchandise production, though these costs remain within the company's planned budget.
- 03
GREE’s console game development remains in the early planning stages, with no confirmed release dates, platforms, or resource commitments disclosed.
- 04
The company is pursuing a phased growth strategy that prioritizes cautious evaluation for console gaming while aggressively scaling its VTuber platform.
- 05
GREE’s current strategic outlook is focused exclusively on the domestic Japanese market, with no stated plans for international expansion in the console or VTuber segments.
- 06
Financial projections and operational status for the FY2024–FY2026 period are based on internal company metrics rather than external market research.