Updated Jun 25, 2026 by GREE
GREE projects Q3 FY2021 operating income at approximately ¥1.0 billion, primarily supported by the launch of a new app game.
The quarter-over-quarter decline in FY2021 Q2 sales and operating income was driven by a slowdown in SINoALICE coin consumption and seasonal weakness in flagship titles.
The REALITY brand for real-time communication services has seen sustained growth since the spring 2020 state of emergency, with management expecting continued expansion.
COVID-19 stay-at-home trends had a limited impact on companywide earnings, despite increased playtime in specific segments.
App game distribution in China is meeting expectations, though profit-sharing agreements with local partners limit the net contribution to consolidated earnings.
Capital allocation prioritizes business reinvestment and liquidity, with a dividend policy targeting a minimum 20% payout ratio and a 2% dividend-on-equity (DOE) ratio.
GREE projects Q3 FY2021 operating income at approximately ¥1.0 billion, primarily supported by the launch of a new app game.
The quarter-over-quarter decline in FY2021 Q2 sales and operating income was driven by a slowdown in SINoALICE coin consumption and seasonal weakness in flagship titles.
The REALITY brand for real-time communication services has seen sustained growth since the spring 2020 state of emergency, with management expecting continued expansion.
COVID-19 stay-at-home trends had a limited impact on companywide earnings, despite increased playtime in specific segments.
App game distribution in China is meeting expectations, though profit-sharing agreements with local partners limit the net contribution to consolidated earnings.
Capital allocation prioritizes business reinvestment and liquidity, with a dividend policy targeting a minimum 20% payout ratio and a 2% dividend-on-equity (DOE) ratio.