Updated Mar 17, 2026 by GREE
GREE projects fiscal year 2021 quarterly operating income to stabilize between ¥0.5 billion and ¥1.0 billion, with the first quarter expected to exceed ¥1 billion.
The anticipated Q1 2021 earnings growth is primarily driven by the strong performance of the global version of the game title SINoALICE.
Q4 2020 revenue and operating income declined quarter-on-quarter, largely due to pandemic-related weakness in the Advertising and Media segment and increased fixed costs.
One-time expenses in Q4 2020 were incurred from exiting unprofitable business lines, office relocations, and the implementation of remote work infrastructure.
The Advertising and Media segment is undergoing a strategic restructuring with the goal of achieving profitability within the 2021 fiscal year.
GREE’s core Game and Live Entertainment segments maintained solid sales performance in Q4 2020, despite minor disruptions to anime broadcast schedules for third-party intellectual property.
GREE projects fiscal year 2021 quarterly operating income to stabilize between ¥0.5 billion and ¥1.0 billion, with the first quarter expected to exceed ¥1 billion.
The anticipated Q1 2021 earnings growth is primarily driven by the strong performance of the global version of the game title SINoALICE.
Q4 2020 revenue and operating income declined quarter-on-quarter, largely due to pandemic-related weakness in the Advertising and Media segment and increased fixed costs.
One-time expenses in Q4 2020 were incurred from exiting unprofitable business lines, office relocations, and the implementation of remote work infrastructure.
The Advertising and Media segment is undergoing a strategic restructuring with the goal of achieving profitability within the 2021 fiscal year.
GREE’s core Game and Live Entertainment segments maintained solid sales performance in Q4 2020, despite minor disruptions to anime broadcast schedules for third-party intellectual property.