- 01
GREE projects an operating income of approximately 0.5 billion yen for the second quarter of fiscal year 2020.
- 02
Q1 sales experienced a sequential decline due to a post-anniversary revenue drop and the strategic transfer of specific game titles.
- 03
The company is prioritizing long-term growth through the development of the REALITY platform and preparations for 5G infrastructure, rather than pursuing immediate aggressive expansion.
- 04
International market strategy is centered on a new system for simultaneous global releases, though the launch of SINoALICE remains delayed by regulatory approvals and partnership requirements in China.
- 05
Browser game revenue is in a sustained downward trend, forcing a strategic shift toward increased advertising investment in high-potential mainstay titles.
- 06
Media-mix efforts underperformed, specifically with AFTERLOST - Shoumetsu Toshi, which failed to attract new users or effectively retain its existing fan base.