Updated Mar 23, 2026 by GREE
GREE’s Q1 FY2018 revenue growth was driven by increased commission fees from partner titles that leverage strong intellectual property.
Key titles driving robust coin consumption in Q1 included 'Another Eden: The Cat Who Goes Beyond Time', 'SINoALICE', 'Senki Zesshou SYMPHOGEAR XD Unlimited', and 'Is It Wrong to Try to Pick Up Girls in a Dungeon: Memoria Freeze'.
The company expects a temporary decline in native game sales as it transitions to larger support teams, enhanced content, and more aggressive promotional activities to drive future growth.
GREE’s overseas native-game development pipeline requires a minimum of three months from announcement to launch, with an average lead time of six months.
Success in the Chinese market is predicated on delivering versions faithful to original Japanese products while utilizing strong local partners for necessary fine-tuning.
GREE is mitigating the barrier of personal VR hardware ownership by expanding its development knowledge base and creating alternative user access points.
Advertising strategy for Q2 FY2018 involves tightening costs in some segments while maintaining targeted investment in the game and entertainment arm to capture ROI from an expanding user base.
GREE’s Q1 FY2018 revenue growth was driven by increased commission fees from partner titles that leverage strong intellectual property.
Key titles driving robust coin consumption in Q1 included 'Another Eden: The Cat Who Goes Beyond Time', 'SINoALICE', 'Senki Zesshou SYMPHOGEAR XD Unlimited', and 'Is It Wrong to Try to Pick Up Girls in a Dungeon: Memoria Freeze'.
The company expects a temporary decline in native game sales as it transitions to larger support teams, enhanced content, and more aggressive promotional activities to drive future growth.
GREE’s overseas native-game development pipeline requires a minimum of three months from announcement to launch, with an average lead time of six months.
Success in the Chinese market is predicated on delivering versions faithful to original Japanese products while utilizing strong local partners for necessary fine-tuning.
GREE is mitigating the barrier of personal VR hardware ownership by expanding its development knowledge base and creating alternative user access points.
Advertising strategy for Q2 FY2018 involves tightening costs in some segments while maintaining targeted investment in the game and entertainment arm to capture ROI from an expanding user base.