The global video game market is projected to grow from €60 billion in 2017 to nearly €80 billion by the end of 2021, with mobile gaming being the largest segment at €22.5 billion in 2017.
02
The 'premium' economic model (paid-at-purchase with no additional content) has become dominant in 2017, adopted by 63.9% of studios, surpassing the free-to-play model which saw a significant 26.8-point decline.
03
French video game companies are predominantly small, with an average of 29.5 full-time equivalent (FTE) employees in 2017, an increase of 3.2 FTE since 2016, though half of companies have 6 FTE or fewer.
04
CDI (permanent contracts) remain the majority (60%) in the sector in 2017, increasing by 3.8 points from 2016, while the use of fixed-term contracts (CDD) also rose by 1.2 points.
05
Developer studios are increasingly self-publishing, with 63% engaged in direct commercialization, though reliance on traditional publishers for expertise and resources remains necessary.
06
The average promotional budget for a studio in 2017 was nearly €240,000, but for studios with less than €10 million in revenue, it dropped to €22,700, indicating a significant disparity based on company size and age.
07
Access to bank credit has become easier for French video game companies, with 35% reporting easy access in 2017, up from 20% in 2016, and 67% anticipate revenue growth in the next 12 months.
Insights
01
The global video game market is projected to grow from €60 billion in 2017 to nearly €80 billion by the end of 2021, with mobile gaming being the largest segment at €22.5 billion in 2017.
02
The 'premium' economic model (paid-at-purchase with no additional content) has become dominant in 2017, adopted by 63.9% of studios, surpassing the free-to-play model which saw a significant 26.8-point decline.
03
French video game companies are predominantly small, with an average of 29.5 full-time equivalent (FTE) employees in 2017, an increase of 3.2 FTE since 2016, though half of companies have 6 FTE or fewer.
04
CDI (permanent contracts) remain the majority (60%) in the sector in 2017, increasing by 3.8 points from 2016, while the use of fixed-term contracts (CDD) also rose by 1.2 points.
05
Developer studios are increasingly self-publishing, with 63% engaged in direct commercialization, though reliance on traditional publishers for expertise and resources remains necessary.
06
The average promotional budget for a studio in 2017 was nearly €240,000, but for studios with less than €10 million in revenue, it dropped to €22,700, indicating a significant disparity based on company size and age.
07
Access to bank credit has become easier for French video game companies, with 35% reporting easy access in 2017, up from 20% in 2016, and 67% anticipate revenue growth in the next 12 months.