The global mobile gaming market is projected to reach $117 billion in annual revenue by 2026, despite a 6% year-over-year revenue decline to $21.2 billion in early 2022.
See it on page 11Mid-core genres, specifically RPG and strategy, drive 60% of total player spending, while casual titles account for 78% of total downloads.
See it on page 7Asian markets contribute 80% of total RPG and MMORPG revenue, though Western appetite for these complex titles is growing, evidenced by Diablo Immortal earning $28 million in the U.S. during its first six weeks.
See it on page 33China has overtaken the United States in player spending for real-time strategy titles, highlighting the importance of local market expertise and intellectual property integration.
See it on page 40Card battlers have emerged as a top-five growth category, supported by cross-media synergies and established franchises.
See it on page 23Developers are increasingly shifting advertising strategies toward social platforms like YouTube and Instagram to secure a higher share of voice among target demographics.
See it on page 14The mobile gaming industry is expected to reach 73 billion annual downloads by 2026, maintaining a high baseline of approximately 14 billion quarterly downloads.
See it on page 10That's the gist.
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