Updated Mar 17, 2026 by Akatsuki
Akatsuki Inc. reported Q2 FY3/26 net income of ¥3,020 million, marking an 80% year-over-year increase in profitability driven by strategic investment exits and the launch of Kaiju No. 8 The Game.
Kaiju No. 8 The Game generated over ¥2 billion in its debut month and surpassed 5 million downloads, helping to offset a 10% year-over-year sales decline in the core Games & Comics segment.
The company is aggressively diversifying beyond mobile gaming into an entertainment conglomerate, evidenced by the acquisition of candy brand PAPABUBBLE and the creation of an AI/DX Solutions division.
Total assets grew to ¥59.4 billion due to M&A activity, though cash equivalents decreased as capital was deployed to acquire goodwill and software assets.
New product releases achieved a 40% overseas sales ratio, while established titles like Dragon Ball Z Dokkan Battle continue to provide stable operational momentum.
The company increased its permanent staff to 561 employees to support new business ventures, despite a slight headcount reduction within the core gaming division.
Strategic investment exits contributed approximately ¥400 million in gains during the second quarter, providing liquidity to fund the company's long-term business model transition.
Akatsuki Inc. reported Q2 FY3/26 net income of ¥3,020 million, marking an 80% year-over-year increase in profitability driven by strategic investment exits and the launch of Kaiju No. 8 The Game.
Kaiju No. 8 The Game generated over ¥2 billion in its debut month and surpassed 5 million downloads, helping to offset a 10% year-over-year sales decline in the core Games & Comics segment.
The company is aggressively diversifying beyond mobile gaming into an entertainment conglomerate, evidenced by the acquisition of candy brand PAPABUBBLE and the creation of an AI/DX Solutions division.
Total assets grew to ¥59.4 billion due to M&A activity, though cash equivalents decreased as capital was deployed to acquire goodwill and software assets.
New product releases achieved a 40% overseas sales ratio, while established titles like Dragon Ball Z Dokkan Battle continue to provide stable operational momentum.
The company increased its permanent staff to 561 employees to support new business ventures, despite a slight headcount reduction within the core gaming division.
Strategic investment exits contributed approximately ¥400 million in gains during the second quarter, providing liquidity to fund the company's long-term business model transition.