The European esports market is projected to reach 92 million viewers by the end of 2020, with a 7.4% year-over-year growth rate.
See it on page 5Global esports revenue is forecasted to climb from €974 million in 2020 to €1.6 billion by 2023, with Europe following a similar growth trajectory.
See it on page 5Esports engagement is not limited to the youngest demographic, as the 21–25 age group currently leads in enthusiast participation compared to the 18–20 cohort.
See it on page 5Geographic engagement varies significantly, with Finland reporting a 52% enthusiast rate among 18–20 year olds compared to only 21% in the UK.
See it on page 5Women comprise 32% of the esports audience and demonstrate high purchasing power, with 46% spending on esports products compared to 38% of men.
See it on page 10Consumer preferences differ by gender, as women favor physical merchandise while men show a stronger preference for digital items like skins and premium passes.
See it on page 10There is a strong overlap between traditional sports and esports, with 64% of esports viewers also supporting a traditional sports team.
See it on page 12That's the gist.
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