Updated Mar 17, 2026 by Association canadienne du logiciel de divertissement
The Canadian video game industry successfully lobbied to be excluded from the revised Canadian Broadcasting Act, avoiding tens of millions of dollars in potential royalties and regulatory burdens.
Approximately 23 million Canadians—61% of the population—are regular gamers, with 58% of adults and 80% of adolescents increasing their playtime during the pandemic.
The industry maintained operational continuity during 2021 as 30,000 employees transitioned to remote work without disrupting the majority of scheduled game releases.
Consumer spending shifted during the pandemic, with disposable income previously allocated to cinema and travel redirected toward interactive entertainment.
Industry advocacy efforts in 2021 included virtual parliamentary engagement, targeted media campaigns in The Globe and Mail, and the implementation of a legally vetted return-to-work guide.
The sector continued its investment in talent development by hosting a student competition that attracted 20 entries and awarded a $6,000 prize.
The Canadian video game industry successfully lobbied to be excluded from the revised Canadian Broadcasting Act, avoiding tens of millions of dollars in potential royalties and regulatory burdens.
Approximately 23 million Canadians—61% of the population—are regular gamers, with 58% of adults and 80% of adolescents increasing their playtime during the pandemic.
The industry maintained operational continuity during 2021 as 30,000 employees transitioned to remote work without disrupting the majority of scheduled game releases.
Consumer spending shifted during the pandemic, with disposable income previously allocated to cinema and travel redirected toward interactive entertainment.
Industry advocacy efforts in 2021 included virtual parliamentary engagement, targeted media campaigns in The Globe and Mail, and the implementation of a legally vetted return-to-work guide.
The sector continued its investment in talent development by hosting a student competition that attracted 20 entries and awarded a $6,000 prize.