Updated Mar 17, 2026 by PlayWay
House Flipper sold over 200,000 units across digital and retail channels within its first 14 days following its May 17, 2018, launch.
The title became the highest-grossing launch in PlayWay S.A. history, surpassing the previous record held by Car Mechanic Simulator 2018.
Over 300,000 active users remained on the game's Steam wishlist after the initial two-week sales period, indicating significant potential for future revenue.
Management plans to support long-term sales through seasonal store promotions, with a disciplined discount strategy capped at a maximum of 20%.
The company intends to replicate the Car Mechanic Simulator business model by focusing on regular content updates and multi-platform ports to ensure sustained, recurring revenue.
House Flipper sold over 200,000 units across digital and retail channels within its first 14 days following its May 17, 2018, launch.
The title became the highest-grossing launch in PlayWay S.A. history, surpassing the previous record held by Car Mechanic Simulator 2018.
Over 300,000 active users remained on the game's Steam wishlist after the initial two-week sales period, indicating significant potential for future revenue.
Management plans to support long-term sales through seasonal store promotions, with a disciplined discount strategy capped at a maximum of 20%.
The company intends to replicate the Car Mechanic Simulator business model by focusing on regular content updates and multi-platform ports to ensure sustained, recurring revenue.