Take-Two Interactive confirmed the launch date for Grand Theft Auto VI as November 19, 2026, which serves as a primary driver for its fiscal year 2027 net bookings outlook of $8.0 billion to $8.2 billion.
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The company reported Q1 fiscal 2027 net bookings of $1.39 billion, a 3% year-over-year decrease, while GAAP net revenue rose slightly to $1.53 billion.
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Recurrent consumer spending remains the company's dominant revenue engine, accounting for 84% of both total net bookings and GAAP net revenue.
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Take-Two recorded a GAAP net loss of $34.1 million, impacted by a $43.4 million impairment charge related to the cancellation of an unannounced third-party development project.
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Mobile games represent the largest platform segment at 50% of net revenue, followed by console at 42% and PC at 8%.
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Key revenue contributors for the quarter included the NBA 2K and Grand Theft Auto series, alongside mobile titles Toon Blast, Match Factory!, and Empires & Puzzles.
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Geographically, the United States remains the company's largest market, generating 60% of total net revenue compared to 40% from international markets.
Insights
01
Take-Two Interactive confirmed the launch date for Grand Theft Auto VI as November 19, 2026, which serves as a primary driver for its fiscal year 2027 net bookings outlook of $8.0 billion to $8.2 billion.
02
The company reported Q1 fiscal 2027 net bookings of $1.39 billion, a 3% year-over-year decrease, while GAAP net revenue rose slightly to $1.53 billion.
03
Recurrent consumer spending remains the company's dominant revenue engine, accounting for 84% of both total net bookings and GAAP net revenue.
04
Take-Two recorded a GAAP net loss of $34.1 million, impacted by a $43.4 million impairment charge related to the cancellation of an unannounced third-party development project.
05
Mobile games represent the largest platform segment at 50% of net revenue, followed by console at 42% and PC at 8%.
06
Key revenue contributors for the quarter included the NBA 2K and Grand Theft Auto series, alongside mobile titles Toon Blast, Match Factory!, and Empires & Puzzles.
07
Geographically, the United States remains the company's largest market, generating 60% of total net revenue compared to 40% from international markets.