Updated Mar 23, 2026 by PCF Group
The company reported 2024 revenue of PLN 190.4 million, but incurred a net loss of PLN 175.3 million and an EBITDA of PLN 12.9 million due to project write-offs and revenue declines.
Management is pivoting away from VR development following the withdrawal of platform subsidies, shifting focus toward AAA and compact-AAA titles.
The organization is implementing a cost-reduction strategy that includes restructuring office space and realigning the workforce, which had grown to 756 employees by the end of 2024.
Krafton has waived its ROFO/ROFR rights for the Bifrost and Victoria projects, allowing the company to pursue external publishing partners for these titles.
Future production includes two new projects with Sony Interactive Entertainment, the self-publishing of the final VR title Project Bison in Q4 2025, and an early-access release of Lost Rift in 2025.
The company is actively seeking additional funding sources to ensure liquidity while maintaining a lean operational model across its six global studio locations.
The company reported 2024 revenue of PLN 190.4 million, but incurred a net loss of PLN 175.3 million and an EBITDA of PLN 12.9 million due to project write-offs and revenue declines.
Management is pivoting away from VR development following the withdrawal of platform subsidies, shifting focus toward AAA and compact-AAA titles.
The organization is implementing a cost-reduction strategy that includes restructuring office space and realigning the workforce, which had grown to 756 employees by the end of 2024.
Krafton has waived its ROFO/ROFR rights for the Bifrost and Victoria projects, allowing the company to pursue external publishing partners for these titles.
Future production includes two new projects with Sony Interactive Entertainment, the self-publishing of the final VR title Project Bison in Q4 2025, and an early-access release of Lost Rift in 2025.
The company is actively seeking additional funding sources to ensure liquidity while maintaining a lean operational model across its six global studio locations.