Updated Mar 17, 2026 by Abragames
Brazil’s game industry grew 3% in 2022 despite a 5.1% global market contraction, reaching a valuation of US$182.9 billion with projections to hit US$206.4 billion by 2025.
The Brazilian market is highly fragmented, consisting of 1,042 active studios that are primarily micro or small in size.
Mobile gaming leads revenue generation at 49%, followed by PC at 26% and consoles at 25%, supported by a massive domestic player base of approximately 103 million people.
Developers are increasingly export-oriented, with 58% targeting the U.S., 57% targeting Latin America, and 55% targeting Western Europe, while future roadmaps show growing interest in China (44%).
Artificial intelligence is the primary technology priority for over 50% of developers, followed by XR/VR/AR applications enabled by 5G and Unreal Engine 5.
The domestic player demographic is nearing gender parity, with women currently accounting for 46.2% of the total gaming population.
Brazil’s game industry grew 3% in 2022 despite a 5.1% global market contraction, reaching a valuation of US$182.9 billion with projections to hit US$206.4 billion by 2025.
The Brazilian market is highly fragmented, consisting of 1,042 active studios that are primarily micro or small in size.
Mobile gaming leads revenue generation at 49%, followed by PC at 26% and consoles at 25%, supported by a massive domestic player base of approximately 103 million people.
Developers are increasingly export-oriented, with 58% targeting the U.S., 57% targeting Latin America, and 55% targeting Western Europe, while future roadmaps show growing interest in China (44%).
Artificial intelligence is the primary technology priority for over 50% of developers, followed by XR/VR/AR applications enabled by 5G and Unreal Engine 5.
The domestic player demographic is nearing gender parity, with women currently accounting for 46.2% of the total gaming population.