Updated Mar 17, 2026 by 11 bit studios
11 bit studios achieved its second-best half-year performance in H1 2020, with revenue rising 63.2% year-on-year to PLN 50.2 million and net profit surging 237% to over PLN 25.0 million.
The company holds a strong liquidity position with PLN 114.2 million in total financial assets and over PLN 95 million in cash reserves, which are being used to self-finance three major internal projects: 'Project 8', 'Dolly', and 'Eleanor'.
The publisher is strategically shifting away from the indie segment toward higher-budget productions, highlighted by the migration of 'Project 8' to Unreal Engine 5.
The publishing division contributed 30% of total revenue, supported by titles like 'Moonlighter' and 'Children of Morta', and has committed PLN 25 million to four new third-party titles.
Financial performance was bolstered by the 'IP Box' tax relief, which allowed for a preferential 5% corporate income tax rate on qualifying intellectual property.
The company expanded its workforce to approximately 150 employees and finalized a partnership with NetEase to develop a mobile version of 'Frostpunk' while maintaining operations during the COVID-19 pandemic.
11 bit studios achieved its second-best half-year performance in H1 2020, with revenue rising 63.2% year-on-year to PLN 50.2 million and net profit surging 237% to over PLN 25.0 million.
The company holds a strong liquidity position with PLN 114.2 million in total financial assets and over PLN 95 million in cash reserves, which are being used to self-finance three major internal projects: 'Project 8', 'Dolly', and 'Eleanor'.
The publisher is strategically shifting away from the indie segment toward higher-budget productions, highlighted by the migration of 'Project 8' to Unreal Engine 5.
The publishing division contributed 30% of total revenue, supported by titles like 'Moonlighter' and 'Children of Morta', and has committed PLN 25 million to four new third-party titles.
Financial performance was bolstered by the 'IP Box' tax relief, which allowed for a preferential 5% corporate income tax rate on qualifying intellectual property.
The company expanded its workforce to approximately 150 employees and finalized a partnership with NetEase to develop a mobile version of 'Frostpunk' while maintaining operations during the COVID-19 pandemic.