11 bit studios S.A.'s revenue decreased by 19.49% in 2021, falling to 70,122,691 PLN from 87,101,774 PLN in 2020.
02
The primary source of revenue for 11 bit studios S.A. in 2021 was the sale of its own games and games published for external developers, with Valve Corporation (Steam) being the main recipient, generating over 10% of total revenue.
03
The USA was the dominant geographic market for 11 bit studios S.A. in 2021, accounting for 75.95% of external customer revenue, followed by Japan at 13.75%.
04
Investment in unfinished development work significantly increased in 2021, rising to 52,926,024 PLN from 25,545,704 PLN in 2020.
05
11 bit studios S.A. does not currently hold its own shares and has incentive programs for key employees and management that could alter shareholder proportions in the future.
06
The company faces risks from the rapid technological changes in the game industry (requiring technology updates every 36 months) and the volatility of foreign exchange rates.
07
11 bit studios S.A. maintains strong financial relationships with major global corporations like Valve Corporation, Microsoft, Nintendo, Apple, and Google, and has historically experienced no issues with collecting receivables from these partners.
Insights
01
11 bit studios S.A.'s revenue decreased by 19.49% in 2021, falling to 70,122,691 PLN from 87,101,774 PLN in 2020.
02
The primary source of revenue for 11 bit studios S.A. in 2021 was the sale of its own games and games published for external developers, with Valve Corporation (Steam) being the main recipient, generating over 10% of total revenue.
03
The USA was the dominant geographic market for 11 bit studios S.A. in 2021, accounting for 75.95% of external customer revenue, followed by Japan at 13.75%.
04
Investment in unfinished development work significantly increased in 2021, rising to 52,926,024 PLN from 25,545,704 PLN in 2020.
05
11 bit studios S.A. does not currently hold its own shares and has incentive programs for key employees and management that could alter shareholder proportions in the future.
06
The company faces risks from the rapid technological changes in the game industry (requiring technology updates every 36 months) and the volatility of foreign exchange rates.
07
11 bit studios S.A. maintains strong financial relationships with major global corporations like Valve Corporation, Microsoft, Nintendo, Apple, and Google, and has historically experienced no issues with collecting receivables from these partners.