Updated Mar 17, 2026 by 11 bit studios
11 bit studios reported 19.15 million PLN in annual revenue and 3.42 million PLN in net profit for 2017, reflecting a decline due to the aging of 'This War of Mine' and the postponement of 'Frostpunk' to 2018.
The company incurred 3.4 million PLN in currency exchange losses caused by the strengthening of the Polish złoty against the USD, though it maintained a strong liquidity position with over 31 million PLN in cash and zero bank debt.
The firm divested its subsidiary Games Republic Limited in April 2017 to focus exclusively on its internal 'meaningful entertainment' development model and its growing publishing division.
The publishing division, which includes titles like 'Beat Cop' and 'Tower 57', successfully generated over 10% of the company's total revenue in 2017.
Approximately 97% of the company's revenue was generated through international exports via digital platforms such as Steam, Apple, and Google.
Management implemented a 2017–2019 incentive program targeting a cumulative gross profit of 71.2 million PLN to align internal scaling with financial performance.
The company invested 10 million PLN into the development of 'Frostpunk' and initiated a new project, 'Project 8', as part of its strategy to position 2018 as a breakthrough year.
11 bit studios reported 19.15 million PLN in annual revenue and 3.42 million PLN in net profit for 2017, reflecting a decline due to the aging of 'This War of Mine' and the postponement of 'Frostpunk' to 2018.
The company incurred 3.4 million PLN in currency exchange losses caused by the strengthening of the Polish złoty against the USD, though it maintained a strong liquidity position with over 31 million PLN in cash and zero bank debt.
The firm divested its subsidiary Games Republic Limited in April 2017 to focus exclusively on its internal 'meaningful entertainment' development model and its growing publishing division.
The publishing division, which includes titles like 'Beat Cop' and 'Tower 57', successfully generated over 10% of the company's total revenue in 2017.
Approximately 97% of the company's revenue was generated through international exports via digital platforms such as Steam, Apple, and Google.
Management implemented a 2017–2019 incentive program targeting a cumulative gross profit of 71.2 million PLN to align internal scaling with financial performance.
The company invested 10 million PLN into the development of 'Frostpunk' and initiated a new project, 'Project 8', as part of its strategy to position 2018 as a breakthrough year.