Netmarble reported 2Q 2026 revenue of KRW 749.2 billion, marking a 15.0% increase quarter-over-quarter and a 4.4% increase year-over-year.
02
Operating profit reached KRW 80.1 billion, while net profit rose to KRW 203.9 billion, significantly aided by non-operating gains from the disposal of G-Tower.
03
Overseas markets account for 78% of total revenue, with North America serving as the primary contributor at 39% of the total.
04
Operating costs rose 11.8% quarter-over-quarter to KRW 669.1 billion, driven by increased marketing for new launches, higher labor costs, and elevated commission fees for external IP titles.
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The company’s revenue is diversified across genres, led by RPGs (42%), casual games (35%), and MMORPGs (17%), with no single title exceeding 9% of total revenue.
06
Netmarble plans to sustain growth in 2H 2026 by launching three new titles: Solo Leveling: KARMA, Shangri-La Frontier: The Seven Colossi, and PROJECT AEGIS.
Insights
01
Netmarble reported 2Q 2026 revenue of KRW 749.2 billion, marking a 15.0% increase quarter-over-quarter and a 4.4% increase year-over-year.
02
Operating profit reached KRW 80.1 billion, while net profit rose to KRW 203.9 billion, significantly aided by non-operating gains from the disposal of G-Tower.
03
Overseas markets account for 78% of total revenue, with North America serving as the primary contributor at 39% of the total.
04
Operating costs rose 11.8% quarter-over-quarter to KRW 669.1 billion, driven by increased marketing for new launches, higher labor costs, and elevated commission fees for external IP titles.
05
The company’s revenue is diversified across genres, led by RPGs (42%), casual games (35%), and MMORPGs (17%), with no single title exceeding 9% of total revenue.
06
Netmarble plans to sustain growth in 2H 2026 by launching three new titles: Solo Leveling: KARMA, Shangri-La Frontier: The Seven Colossi, and PROJECT AEGIS.