Updated Mar 17, 2026 by KLab
KLab Inc. reported a 51.0% year-over-year revenue increase to 7.92 billion yen for Q1 2018, driven by the strong performance of mobile titles including Captain Tsubasa: Dream Team, Utano☆Princesama Shining Live, and Bleach: Brave Souls.
Operating income grew 43.8% to 1.34 billion yen, while profit attributable to owners of the parent rose 16.9% to 805 million yen.
The company maintains a full-year 2018 revenue forecast of 33.5 billion to 38.5 billion yen and an operating income forecast of 3.75 billion to 6.25 billion yen, accounting for potential volatility in new game performance.
Costs of sales increased by 51.8% due to higher royalties, commissions, and outsourcing expenses, while non-operating expenses included 159 million yen in foreign exchange losses.
The company's equity ratio improved to 73.8% in Q1 2018, up from 67.4% at the end of 2017.
KLab executed a share buyback of 261,100 shares for approximately 499 million yen following the quarter's end to enhance capital efficiency.
KLab Inc. reported a 51.0% year-over-year revenue increase to 7.92 billion yen for Q1 2018, driven by the strong performance of mobile titles including Captain Tsubasa: Dream Team, Utano☆Princesama Shining Live, and Bleach: Brave Souls.
Operating income grew 43.8% to 1.34 billion yen, while profit attributable to owners of the parent rose 16.9% to 805 million yen.
The company maintains a full-year 2018 revenue forecast of 33.5 billion to 38.5 billion yen and an operating income forecast of 3.75 billion to 6.25 billion yen, accounting for potential volatility in new game performance.
Costs of sales increased by 51.8% due to higher royalties, commissions, and outsourcing expenses, while non-operating expenses included 159 million yen in foreign exchange losses.
The company's equity ratio improved to 73.8% in Q1 2018, up from 67.4% at the end of 2017.
KLab executed a share buyback of 261,100 shares for approximately 499 million yen following the quarter's end to enhance capital efficiency.