Updated Mar 17, 2026 by Nacon
NACON reported a 13.6% year-on-year revenue increase to €77.0 million for the first half of fiscal year 2024/25, driven by a 27.1% surge in back-catalogue sales and a 16.6% rise in the accessories division.
Net income declined 32.4% to €2.2 million due to increased operating expenses, asset impairments at Daedalic studio, and the absence of non-recurring income from the previous period.
The accessories division now represents 38% of total revenue, though the company remains exposed to exchange-rate risks from USD-denominated procurement.
The company strengthened its financial position through a €19.0 million rights issue and a reduction in debt owed to parent company Bigben Interactive, bringing total equity to €288.3 million.
Intangible assets reached €239.4 million, with the company adopting a five-year diminishing balance amortization method to reflect the longer digital lifespans of modern game titles.
Export markets continue to dominate the company's performance, accounting for 86.9% of total sales for the period ending 30 September 2024.
Management expects growth in operating income for the second half of the fiscal year, supported by a new release schedule and the launch of premium racing and Xbox-compatible peripherals.
NACON reported a 13.6% year-on-year revenue increase to €77.0 million for the first half of fiscal year 2024/25, driven by a 27.1% surge in back-catalogue sales and a 16.6% rise in the accessories division.
Net income declined 32.4% to €2.2 million due to increased operating expenses, asset impairments at Daedalic studio, and the absence of non-recurring income from the previous period.
The accessories division now represents 38% of total revenue, though the company remains exposed to exchange-rate risks from USD-denominated procurement.
The company strengthened its financial position through a €19.0 million rights issue and a reduction in debt owed to parent company Bigben Interactive, bringing total equity to €288.3 million.
Intangible assets reached €239.4 million, with the company adopting a five-year diminishing balance amortization method to reflect the longer digital lifespans of modern game titles.
Export markets continue to dominate the company's performance, accounting for 86.9% of total sales for the period ending 30 September 2024.
Management expects growth in operating income for the second half of the fiscal year, supported by a new release schedule and the launch of premium racing and Xbox-compatible peripherals.