Updated Mar 17, 2026 by AEVI
Gaming is primarily used for stress relief (55%) and mental stimulation (46%), with 73% of the 24,000 surveyed players reporting that it reduces feelings of isolation.
Skill development is a major outcome, as 77% of players associate gaming with enhanced creativity and 74% with improved problem-solving abilities.
Mobile devices are the leading platform for 55% of global gamers, followed by PCs/laptops and consoles.
43% of global respondents believe gaming has positively influenced their education or career, with that figure rising to 76% in Nigeria and 70% in India.
Online multiplayer serves as the primary social connector for up to 96% of respondents.
Mental health benefits are significant, with 70–90% of players reporting reduced stress and increased happiness, particularly in India, Nigeria, and Mexico.
Academic research supports the use of immersive technologies like AR/VR to enhance performance in high-stress professional fields such as aerospace training and medical surgery.
Gaming is primarily used for stress relief (55%) and mental stimulation (46%), with 73% of the 24,000 surveyed players reporting that it reduces feelings of isolation.
Skill development is a major outcome, as 77% of players associate gaming with enhanced creativity and 74% with improved problem-solving abilities.
Mobile devices are the leading platform for 55% of global gamers, followed by PCs/laptops and consoles.
43% of global respondents believe gaming has positively influenced their education or career, with that figure rising to 76% in Nigeria and 70% in India.
Online multiplayer serves as the primary social connector for up to 96% of respondents.
Mental health benefits are significant, with 70–90% of players reporting reduced stress and increased happiness, particularly in India, Nigeria, and Mexico.
Academic research supports the use of immersive technologies like AR/VR to enhance performance in high-stress professional fields such as aerospace training and medical surgery.