Updated Mar 17, 2026 by SGA
Serbia’s video-game industry reached over €100 million in revenue in 2020, marking a 20 percent year-over-year growth across 120 development teams.
The sector employs approximately 2,100 people, with women accounting for one-third of the workforce and a majority of firms planning to increase staff in 2021.
Educational infrastructure expanded significantly with new programs at the University of Kragujevac and the University of Arts in Belgrade, supported by partners like Epic Games and Nordeus to serve over 1,500 students.
The ecosystem is composed of nearly 100 companies, primarily small-to-mid-size studios of 5 to 25 employees, with 45 percent of capital sourced from angel investors and state-funded programs.
Market output in 2020 included 41 new mobile titles, with companies like Elbet achieving international scale by operating on more than 130 platforms across 30 countries.
Industry growth faces persistent challenges, specifically regulatory red tape, limited legal incentives, and insufficient console support.
Serbia’s video-game industry reached over €100 million in revenue in 2020, marking a 20 percent year-over-year growth across 120 development teams.
The sector employs approximately 2,100 people, with women accounting for one-third of the workforce and a majority of firms planning to increase staff in 2021.
Educational infrastructure expanded significantly with new programs at the University of Kragujevac and the University of Arts in Belgrade, supported by partners like Epic Games and Nordeus to serve over 1,500 students.
The ecosystem is composed of nearly 100 companies, primarily small-to-mid-size studios of 5 to 25 employees, with 45 percent of capital sourced from angel investors and state-funded programs.
Market output in 2020 included 41 new mobile titles, with companies like Elbet achieving international scale by operating on more than 130 platforms across 30 countries.
Industry growth faces persistent challenges, specifically regulatory red tape, limited legal incentives, and insufficient console support.