Hasbro’s Q2 2026 total revenue grew 16% year-over-year to $1.14 billion, bringing year-to-date revenue to $2.14 billion.
02
The Wizards of the Coast and Digital Gaming segment drove corporate growth with a 27% revenue surge, led by a 32% increase in Magic: The Gathering sales.
03
Adjusted operating profit reached $282.2 million for the quarter, bolstered by cost-saving initiatives and a favorable product mix.
04
Adjusted net earnings for Q2 2026 were $183.9 million, reflecting a recovery from the prior year's non-cash goodwill impairment charges.
05
The company absorbed a $56 million non-cash impairment charge in Q2 2026 due to the cancellation of specific digital game projects.
06
Management raised full-year 2026 guidance, citing confidence in the sustainability of growth despite margin headwinds in the Consumer Products division caused by international tariffs and a cyber incident.
Insights
01
Hasbro’s Q2 2026 total revenue grew 16% year-over-year to $1.14 billion, bringing year-to-date revenue to $2.14 billion.
02
The Wizards of the Coast and Digital Gaming segment drove corporate growth with a 27% revenue surge, led by a 32% increase in Magic: The Gathering sales.
03
Adjusted operating profit reached $282.2 million for the quarter, bolstered by cost-saving initiatives and a favorable product mix.
04
Adjusted net earnings for Q2 2026 were $183.9 million, reflecting a recovery from the prior year's non-cash goodwill impairment charges.
05
The company absorbed a $56 million non-cash impairment charge in Q2 2026 due to the cancellation of specific digital game projects.
06
Management raised full-year 2026 guidance, citing confidence in the sustainability of growth despite margin headwinds in the Consumer Products division caused by international tariffs and a cyber incident.